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Clerics are often considered a support class, though their broad range of ability makes them effective solo adventurers. Their physical attacks are relatively weak, but their spells compensate greatly. They become even more dangerous when they join a party with adventurers who can deal great physical or magical damage.

Some Clerics focus intensively on their CON, because it provides an increased damage bonus and defensive powers. Further, a higher WIS allows them to support more party members with higher skill level.


CON Damage, Accuracy, Defense, HP Max Value, HP Recovery, Evasion
WIS MP Max Value, MP Recovery, Magic Power, Magic Resistance

Priests tend to take a secondary role in most combat - they support their party through protective blessings and recovery spells rather than take part in battles. This is not to say they sit passively on the sidelines: they have an excellent array of armor and strengthening spells, and though they do not possess any powerful primary attack skills, they are still opponents to be reckoned with.

Priests who focus on their CON value have powerful defensive abilities, while those who focus on WIS are stronger on the offense with higher skill level.


CON Damage, Accuracy, Defense, HP Max Value, HP Recovery, Evasion
WIS MP Max Value, MP Recovery, Magic Power, Magic Resistance

Gold Box
EXP/Drop +50%
Holy Orb of Exp
Exp +30% / 1 hour
Stone of Rebirth
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