|
|
Clerics are often considered a support class, though their broad range
of ability makes them effective solo adventurers. Their physical
attacks are relatively weak, but their spells compensate greatly. They
become even more dangerous when they join a party with adventurers who
can deal great physical or magical damage.
Some Clerics focus intensively on their CON, because it provides an
increased damage bonus and defensive powers. Further, a higher WIS
allows them to support more party members with higher skill level.
CON Damage, Accuracy, Defense, HP Max Value, HP Recovery, Evasion
WIS MP Max Value, MP Recovery, Magic Power, Magic Resistance
|
|
|
Priests tend to take a secondary role in most combat - they support
their party through protective blessings and recovery spells rather
than take part in battles. This is not to say they sit passively on the
sidelines: they have an excellent array of armor and strengthening
spells, and though they do not possess any powerful primary attack
skills, they are still opponents to be reckoned with.
Priests who focus on their CON value have powerful defensive abilities,
while those who focus on WIS are stronger on the offense with higher
skill level.
CON Damage, Accuracy, Defense, HP Max Value, HP Recovery, Evasion
WIS MP Max Value, MP Recovery, Magic Power, Magic Resistance
|
|
|
|
|
Gold Box EXP/Drop +50% |
|
Holy Orb of Exp Exp +30% / 1 hour |
|
Stone of Rebirth Redistribute Stat Points |
|
|
|
|
|