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Of all the Ak'Kan Combatants, Attackers are the most physically
aggressive and dangerous. As their STR increases, so do their accuracy,
evasion, and speed - and they can deal fatal blows in combat faster
than their brethren, the Templars. There appears to be no limit to
their power. Utilizing special "Skill Arms", ancient technological
devices that enhance battle skills, amplifies their deadly combat
skills.
Their great strength compensates for a low HP. They cannot bear shields, making them far more vulnerable to physical attacks.
STR Damage, Accuracy, Evasion, MP Max Value, Defense, Speed, Magic Resistance
CON HP Max Value, HP Recovery
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Templars are the shield-men of the Ak'Kan, walking fortresses who grow
ever stronger in direct relation to their CON. Each time a Templar
levels up, he automatically gains CON - his HP is inherently high
enough to match the Human Defender. Unlike other male Ak'Kan, Templars
can significantly improve their defense by utilizing special "Guard
Arms".
Because they focused on protection rather than destruction, a Templar's
accuracy, evasion, and speed are quite low - and the stronger they are
defensively, the weaker their offense.
STR Damage, Accuracy, Evasion, MP Max Value, MP Recovery, Magic Resistance
CON Defense, HP Max Value, HP Recovery
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Gunners are the long-range support for Templars and Attackers, a living
artillery barrage. Although they are fairly weak in close range combat,
they are immensely powerful from afar when they fire their Gun Arm, as
long as they remain free from enemies with the Net skill.
Gunners that focus primarily on enhancing their DEX stat will prefer to
utilize a "hit and run" strategy, while STR focused Gunners can utilize
a "turret" type strategy.
STR Damage, HP Max Value, HP Recovery, MP Max Value, MP Recovery, Magic Resistance
DEX Accuracy, Evasion, Speed
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Gold Box EXP/Drop +50% |
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Holy Orb of Exp Exp +30% / 1 hour |
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Stone of Rebirth Redistribute Stat Points |
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